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Coming soonDesignGrowth

UX Research for Product Teams

Learn to talk to users without leading them, run lightweight studies your team will actually act on, and ship features grounded in real evidence — not just executive opinions.

About this course

UX research is often confused with surveys, or worse, skipped entirely. Done well, it's the cheapest insurance against shipping the wrong thing. We cover the methods that fit a real product team's calendar — guerilla interviews, unmoderated usability tests, diary studies, and proper analysis. Plus the political layer: getting research scheduled, getting findings acted on, and turning research into a habit your team owns rather than something they outsource.

What you'll cover

  • 1

    What UX research is, and what it's not

    Discovery vs evaluation. Generative vs evaluative. The 5 questions every method answers.

  • 2

    User interviews without leading the witness

    The interview script template. Probing follow-ups. The 5 questions that bias your data.

  • 3

    Recruiting real users in MENA — the practical guide

    Where to find them. What to pay. The legal/cultural sensitivities that matter.

  • 4

    Usability testing — moderated and unmoderated

    Maze, UserTesting, or in-house. Tasks that surface real issues. Reading recordings without bias.

  • 5

    Surveys done right

    Question types, answer scales, sample size. Why most company surveys are statistically meaningless.

  • 6

    Analysis: from notes to insights

    Affinity mapping. Theme extraction. The shape of an insight that drives a decision.

  • 7

    Reporting — and getting people to act

    The 1-page report. The 5-minute readout. The political moves that get findings shipped.

Who it's for

Product designers wanting to make research a habit, PMs adding evidence-based decision-making, and researchers from a different field moving into UX.

Prerequisites

You're a designer, PM, or researcher who ships features. Comfortable running 1:1 conversations. Curiosity about what users actually do.

Skills you'll build

  • UX research
  • user interviews
  • usability testing
  • Maze
  • affinity mapping
  • research operations
  • qualitative analysis
  • product discovery

Who we're looking for

Open call · Apply to teach

Required skills

  • UX research
  • user interviews
  • usability testing
  • Maze
  • affinity mapping
  • research operations
  • qualitative analysis
  • product discovery

Experience

3+ years professional experience

Languages

English or Arabic (both a plus)

Time commitment

8 sessions × 90 min over 6 weeks

Compensation

80% of seat revenue (Tahout takes 20%)

If your CV matches, apply to teach. We use AI to rank applicants by fit, then admin reviews and approves the right instructor(s).

Sign up to apply